In a land where magick is real and it is tapped by Rune circles, more advanced mechanical creations have been supplanted by magick inventions. Below is a list of common, notable, or unique Runologies which flavor the world of Blackvynn.
This page covers only general Runologies; specific, historic, and noteworthy examples can be found under Artifacts.
Viewing a group of these move upon a flat prairie one might think they are watching a fleet of ships sailing through a clam sea— the Landship looks like a seafaring ship whose construction ended abruptly halfway through the lower hull of the ship, it’s termination completely flat and parallel to the ground. When viewed from underneath, it is seen that the Landship has a flat surface (stone and iron being most common) upon which is inscribed a Rune Circle. This enables the ship to float above the ground, the height dependent on the weight of the ship and the design of the Circle.
Conventionally, civilian and transport ships will float 1 – 1.5m off the ground depending on cargo and passengers. Military ships tend to float higher: 2m is typical, and heights of 20m for traversing forest canopies is not uncommon. In those countries which did not benefit from Divine Magick, the most affordable landships have a furnace built in which feeds a fire to fuel the Circle and keep the Landship afloat. The most expensive landships have a permanency Rune which means that they are always afloat, but must be tied down or anchored upon coming to a stop. Those in the Divine Empire work(ed) much the same way but would be activated and deactivated by the placement or removal, respectively, of a God-Rune by a priest. Once activated the Divine Landships acted as those with a Permanency effect.
For the purposes of locomoting, those outside the Divine Empire favor two options: sails and poles. Sails are used by those Landships which frequently off-road or for those which are amphibious, transitioning from land to lake or sea as needed. For trade and transport Landships and sail Landships which find themselves without a wind, poles are used to push off the ground in the same way oars are used at sea. Populous trade routes often have notched, regular indents along special parallel sideroads which make poled locomotion, and stopping, standardized and easy. Once again the Landships of the Divine Empire differ(ed) in that the most advanced are powered by a swiveling Rune Circle plate perpendicular to the ground which pushes the Landship. These too are controlled by the placement or removal of a particular God-Rune by a priest.
Sparks are used in traditional Rune Circle fireplaces to activate the Circle and keep a fire going, typically for 6 hours but this is dependent on individual design. Some towns in the Divine Empire adopted the practice of linked fireplaces, wherein a priest activated a Circle in the central temple of the town and all linked fireplaces were active for as long as the priest kept the central Circle active. Typically these were lit before dinner and deactivated at an agreed-upon time (or when the priest went to bed). These linked fireplaces would have a hinged grate to dim or open the fire while it was active.
Messengers are high-magick, portable slabs which allow the communication of sound from one slab to the other. Typically, these slabs are linked one-to-one with a sister slab so that each can only send/receive from one to the other. These are very important for large military movements, military scouts, and prosperous trading companies in the midst of critical deals. The wealthiest might use a Messenger to talk to a travelling son or to make an appearance at an event at which they cannot be present.
Offshoots of this technology include recorded message slabs (Jabbers) and, though rare, transportation slabs (Mailmen).
Jabbers allow the recording of sounds and then the playback of the sounds. Most are designed to only allow playback once; this makes the Runes much easier (read: quicker and more inexpensive) to create as well as providing security in the case of a sensitive or private message. If a Jabber arrives without a message and the Runes appear intact, then it is almost certain that the message has already been played. The message-man which escorted the Jabber would be held responsible.
Mailmen are expensive and thusly rare Runologies which allow the transport of (typically small) objects from one Circle to another. These are, again, almost exclusively linked to another specific Mailman Circle. Some are designed as one-way transporters, others are two-ways with the latter being much more costly. Indeed, government offices which can afford Mailmen often simply have two one-way Mailmen to a given location (one sending and one receiving) as it is often less expensive than a two-way Mailman. Being more exclusive than Messengers, these are only used by large city governments, heads of state, and the richest of the rich. Even then a given entity may only possess a handful linked to critical locations.